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Post by Vampire in a Blender on Dec 1, 2008 13:23:30 GMT -5
My friend, filterfed, and I got into this fight in English class. I was telling him about the new MMO released this weekend created by Cartoonnetwork called Fusion Fall (more on this here www.fusionfall.com ) He said he doesn't like MMO he'd rather play action RPG, and I was like, but MMO's can be like a Action RPG....I won't go into all the details but tell us what you think.
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Post by n00blet on Dec 1, 2008 13:31:48 GMT -5
Well yeah. Lots of MMO's have the same basics as an RPG. You role play as a charcater other than yourself, some games you gather potions and items to equiped yourself with. WoW,Runescape, and this fusion fall thing are examples of Action RPGs.
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Post by filterfed on Dec 3, 2008 21:57:14 GMT -5
May I just say that to argue about something such as this is extremely stupid, as well as unnecessarily time-consuming. So this is my one and only post, in less someone can change my stance on the issue But whatever... I got time, so here I go. To compare the two is to compare a square to a rectangle. In this example, an arpg would represent the square, while a rectangle would stand as an mmo. Now, as we all know a square can be a rectangle because it possesses all the elements that define a rectangle, but at the same time is also further defined by square-specific characteristics - if you will. However, a rectangle can never be defined as a square because it lacks the square-specific characteristics which make a square ... well a square. My point here is that although an arpg could be designed or improved to become a mmo, an mmo cannot be further defined into a niche such as an arpg. MMO's represent a collection of rpg elements, and ideas, from a broad spectrum of separate rpg styles. They take the best of all worlds, and toss them into one game... where everyone may interact, and the possibilities are endless. Thus, while they may contain a certain number of aspects of an arpg, or tbrpg, or whatever else, they also contain elements foreign to those rpg styles - in other words, extra elements that would not be present in say, an arpg, or any other singular rpg style. An arpg, on the other hand, belongs to a specific niche of the rpg world. For a game to be classified in this niche there is certain criteria. If a game does not meet all of these criteria, or sports elements outside of the said criteria for acceptance, than the game then represents a different form of rpg, or maybe even an entirely different game genre. Based on my above two definitions, one may reason that because an MMO contains elements from the rpg species, it cannot be classifed as an arpg, or any other sole rpg class alone. Instead, an MMO is an MMO, as much as a rectangle is a rectangle, and cannot be classified as anything else, say an arpg (or square) for example. However, an arpg can be classified as an MMO, because the definition for an MMO is general enough and contains all of the criteria which allots a game to the arpg realms. In conclusion, I would like to point out that an MMO could be made into an arpg. However, so many changes would have to be made to the game in order to warrant the change in species, that it would be neither feasible nor effective to do so. Thus, however an rpg, or any game for that matter, may be classified, it is done so for a reason, and is almost always, for the most part, best left to fend in its own niche of the gaming world. Thanks for the time.
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Post by terriss on Dec 8, 2008 15:21:18 GMT -5
First of all... ...filterfed...get out of the basement and go get laid. Second, the only thing that separates an MMO from an ARPG is the amount of people playing it. I'll give an example that comes to mind. Everyone knows it: Diablo. Diablo is an ARPG that allowed for online play of a room of up to eight people. Now if they instead changed that into a room of up to eight hundred people, or eight thousand, now we instantly have an MMO. People forget that what makes an MMO is simply the number of players that the server is capable of supporting. This lets any game, even a sports game become an MMO. We get into a nasty habit of stereotyping MMOs into huge seamless worlds where characters can spend weeks traveling and gathering information, questing, looting, raping-erImean-meeting other characters, etc. Although these elements are nice, they are not required for a game to be considered an MMO. What has been a very popular trend lately are browserbased MMOs that don't even have a virtual world, but are rather text, picture and data heavy. A good example that I used to play is AstroEmpires (which is a good game, but my game circumstances grew sour). So merely to reiterate what I said earlier, the only difference between an MMO and ANY game for that matter, is simply the number of players that are capable of playing together at the same time.
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Post by filterfed on Dec 13, 2008 11:17:58 GMT -5
Firstly, ... me is never home there buddy And my room is perfect setting for getting laid, she's just gotta come find me - although, I would have to ditch the parents, sister, ferret, and ... litter box firstist. And secondly ... I completely get what your saying dude, but the original conversation was between a game like Diablo and say Everquest or the new crazy cartoon one he told me about - so my post was only pertaining to the rpg realm... But I understand what you're getting at and almost wholly agree, except when you are dealing with the rpg realm that is
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Post by terriss on Dec 14, 2008 20:06:40 GMT -5
Ohhhhhhhh! I apologize, I misinterpreted the meaning of the discussion. ;D
P.S. Throw a deadbolt on your door. *wink*
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Post by Vampire in a Blender on Dec 15, 2008 8:28:05 GMT -5
well anywho glad we got this settled then or at least i think so
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